Epiczone.sk
CS 1.6 rules

JailBreak rules

Last updated 3 Feb 2021.

1) Abbreviations & commands

VD - a prisoner with a free day ("volný den")
HVD - group VD for all prisoners
CT - guard
TT/T - prisoner
FA - freeattack [unauthorised attack on a prisoner]
FK - freekill [unauthorised killing of a prisoner]
MFK - multifreekill [unauthorised killing of several prisoners; the admin decides, or more than 3 prisoners]
TK - teamkill [killing a player on your team]
TA - teamattack [attacking a player on your team]
PP - a prisoner's last request ("poslední přání")

/menu - opens the menu
/pomoc - opens the help menu
/vip - opens the VIP menu
/admini - shows the list of admins
/pravidla - shows the server rules
/banlist - shows the banlist
/shop - shows the shop menu for prisoners
/ctshop - shows the shop menu for guards
/simon - makes the player Simon + opens /smenu
/smenu - shows the Simon menu
/mikrofon - moves the player to the terrorists
/smenarna or /zmenaren - shows the menu for exchanging points for money

2) General server rules [guards - CT, prisoners - TT]

What an admin can punish you for

1. No moving weapons around in the armoury [throwing all the weapons into a corner] • more in the FAQ
2. Only Simon runs the game.
3. No FK or FA.
4. When Simon dies, all restrictions and commands are cancelled and another guard must take over as Simon. • more in the FAQ
5. If an admin steps into the game, for example to test CT microphones or explain a kill to someone, the game is paused. • more in the FAQ
6. You must not pick up the weapon of a grabbed CT [an admin kills the CT with grab, moves them to T, etc.]!
7. No carrying items away from attractions, i.e. all parts of attractions that Simon can't respawn through the Simon menu [e.g. toy cars, skateboards; THE BALL IS ALLOWED]
8. The only correct way to address the leader is "vůdce" / "vodca" (leader).
9. Every player on the server must have a sensible nickname that Simon can read and use to identify the player.
10. No changing your nickname over and over.
11. In any game where prisoners have to type in the chat, diacritics (š, č, .. ú, ů) don't matter, but answers must be grammatically correct and in Czech or Slovak.
12. If Simon tells players apart by their skins, the vůdce counts as the VIP model.

2.a) Rules for all modes

What an admin can punish you for

1. No playing on attractions during a mode
2. No camping by the teleports
3. When a mode starts, CTs must not camp in or near the cells, or kill prisoners as they come out of the cells [at the start of "Schovka" (hide and seek) they must be in the armoury]
4. Guards may camp, except during Schovka and matrix
5. Prisoners must not camp [except during Schovka]
6. Simon must not start a mode (not even box) if there is a vůdce.

3) Rules for each role (Simon, CT, TT, VD)

3.a) Simon

What an admin can punish you for

1. At the start of the round, Simon must check whether a prisoner is due a VD [FK from the previous round]
2. No trick words (sklo, člup, etc.). This also applies to "hra na Simona" (Simon says).
3. No unannounced mode/box. [Simon must say that they are giving a mode/box]
4. Simon can't start a mode when a prisoner has a VD [not a bought one] or is the Vůdce.
5. Simon must not give 2 modes in a row. [Doesn't apply to box]
6. Simon must open the cells within one minute.
7. Prisoners can enter the CT zone when they follow Simon there on Simon's command. They don't need separate permission.
8. THE "DĚROVAČKA" GAME MUST BE APPROVED BY AN ADMIN
9. A prisoner can't have 2 disadvantages; instead of a second one, Simon must kill them.
10. A command is only valid if it contains a verb in the correct form (a command is: "choďte walkom", "choďte ku strelám", "skočte", NOT a command: "walkom", "ku strelám", "skočiť")
An admin has the right to step into Simon's game at any time and change, cancel or forbid the activity.

3.b) Guards [CT]

What an admin can punish you for

1. Have a working microphone.
2. Protect, listen to, respect and not disturb Simon.
3. When a prisoner asks for a kill to be explained, the guard must explain it to them.
4. Guards can kill a prisoner for: disobeying Simon's command, a weapon hidden or in hand, a grenade hidden or in hand, entering the CT zone, opening a CT zone door, pressing a CT or Simon button, an attack, getting dangerously close [attempted attack], killing a guard, or injuring a CT while boxing in a spot where the prisoner blocks the guard's way into the CT zones - ALSO APPLIES DURING THE WHEEL OF FORTUNE IN THE SHOP • more in the FAQ
5. No favouring or helping prisoners
6. CTs must not use SIMON buttons unless Simon allows or orders it.
7. No throwing/tossing weapons to prisoners to find out whether they have a weapon [counts as T and CT working together]
8. During a VD for everyone, CTs must open all the cells and must not deliberately keep anyone in them.
9. No deliberate TK and TA of another CT [e.g. toy cars, wipeout].
10. No CT (Simon included) may use blocks to bug prisoners, block prisoners, barricade doors and areas, etc. Blocks are only for building attractions.

3.c) Prisoners [TT]

What you can be killed for

1. Prisoners must obey Simon and take the direct route without stalling, but they can move in a way that doesn't cost them HP. They can be killed for disobeying.
2. Prisoners must not leave the place Simon assigned on their own.
3. The only buttons prisoners can always use are the buttons that open the doors to the area they are going to with Simon.
4. If you join the round late, you must kill yourself; if you don't, a CT or an admin can do it. (Joining late = the cells were already open; doesn't apply to a VD for everyone)
5. Prisoners can be killed for disobeying Simon's command, a weapon hidden or in hand, a grenade hidden or in hand (if they are using the grenade at an attraction meant for it, they must not leave the attraction with the grenade), entering the CT zone, opening a CT zone door, pressing a CT or Simon button, an attack, getting dangerously close [attempted attack], killing a guard, or injuring a CT while boxing in a spot where the prisoner blocks the guard's way into the CT zones (NOTE: the kevlar vest doesn't count as a weapon) - ALSO APPLIES DURING THE WHEEL OF FORTUNE IN THE SHOP
6. Prisoners can enter the CT zone when they follow Simon there on Simon's command. They don't need separate permission.
7. TK and TA between prisoners are allowed unless Simon forbids them.
8. A prisoner must help Simon find other prisoners if they are the last cooperating prisoner [they can look for VDs and wanted prisoners]

3.d) Free day [VD]

What an admin can punish you for

1. Simon's commands don't apply to a VD, as long as this doesn't conflict with the following:
2. Simon can end a prisoner's VD only through the MENU meant for it and must tell the prisoner that their VD has ended.
3. After ending a VD, Simon must repeat all restrictions and commands one by one for the prisoners "with an ended VD".
4. Simon can end a prisoner's free day only if they are the last living prisoner without a VD, the round time is 0:00, or the player with a VD disrupted Simon's game during an earlier ban.
5. Simon has the right to ask a prisoner with a VD to leave the area where Simon is running the game, so that they don't disrupt it in any way.
6. During a VD, a grenade is allowed at an attraction meant for it. [But the player must not carry it away from the attraction or use it at the attraction to deliberately attack a CT]
7. A bought VD doesn't apply if Simon wants to start a mode. A prisoner should buy a VD after the cells are opened.
8. If a player picks a VD as their PP and the next round is an automatic HVD, their VD moves to the following round (this also applies to a VD from an FK). • more in the FAQ

3.e) Free day after a multifreekill

1. After an MFK (the admin decides, or more than 3 players), the next round is an HVD. Simon opens the cells and announces an HVD until 00:00 on the round timer.
2. If the round after the MFK is an automatic HVD preset by the server, there's no need to give another HVD round.

4) Definitions and more

What you can be killed for

4.a) No jumping, crouching, double ducking + standing

= If at the start of the round the players are forbidden to jump, double duck and crouch (stand), the prisoners must not do any of it until Simon allows it again (e.g. "máte povoleno skákat" (you're allowed to jump), "můžete skákat" (you can jump), etc.)
- Prisoners must always carry out Simon's command by the direct route and without stalling.
e.g. prisoners can jump to carry out Simon's command (after the restrictions, Simon says: "běžte na stoly" (go onto the tables)). This doesn't cancel the restrictions, and after jumping onto the tables the prisoners can't jump again.

In other words, PRISONERS CAN BREAK A RESTRICTION TO CARRY OUT SIMON'S COMMAND. THIS DOESN'T CANCEL THE COMMAND.

YOU'LL FIND THE BUTTONS AND ZONES EXPLAINED WITH PICTURES: HERE

4.b) CT zone definition

= The CT ZONE is every place from which CTs guard the prisoners and which is a "reserved area" for that (on all boxes, raised places - ramparts, low walls, the area by the CT buttons)
- opening a CT zone door

4.c) CT button definition

= CT buttons are in the CT zone or on attractions that cause damage [roulette, cannons...] • more in the FAQ
- neither a VD nor a prisoner can use them [they can be killed]

4.d) Simon button definition

= A SIMON button is any button Simon uses to run the game [opening the cells, buttons that control what happens in the box, and also any button Simon is currently using on an attraction to run the game]
- nobody else can use the buttons without Simon's permission; prisoners [VD included] can be killed, a CT punished by an admin
- in a normal round with Simon, a prisoner can't use any of the buttons [except opening the doors to the area they are going to with Simon], otherwise they can be killed

4.e) Definition of shafts & areas prisoners must not enter, or they can be killed

= a shaft is a closed tunnel that a prisoner can only open by breaking part of a wall (or other material) or pressing "E" (use), and through which they get to another place on the map
= a closed area that doesn't lead anywhere but hides a weapon, a grenade or a vest
- prisoners can open these areas but must not enter them
- prisoners can use passages through walls (so-called shortcuts) if these passages don't meet the conditions for a shaft or an area they must not enter (prisoners can crawl, for example, through the walls on jb_snow (from the box to the maze; from football to the trampoline, the hole between the cells in the cells)

5) FAQ - frequently asked questions

2) General server rules - FAQ

1. No moving weapons around in the armoury [throwing all the weapons into a corner]
- CTs can swap their weapon if they want to change it or run out of ammo (the same goes for TT if they get into the armoury)

4. When Simon dies, all restrictions and commands are cancelled and another guard must take over as Simon.
- When Simon dies, a VD starts for the prisoners until a new Simon is chosen and gives commands/restrictions

5. If an admin steps into the game, for example to test CT microphones or explain a kill to someone, the game is paused.
- At that moment, prisoners must not attack a CT; they must wait until the situation is resolved, stay still and wait until the admin lets the round continue.

3b) Guards [CT] - FAQ

5. Guards can kill a prisoner for: disobeying Simon's command, a weapon hidden or in hand, a grenade hidden or in hand, entering the CT zone, opening a CT zone door, pressing a CT or Simon button, an attack, getting dangerously close, killing a guard, or injuring a CT while boxing in a spot where the prisoner blocks the guard's way into the CT zones
- guards must not toss weapons to players to find out whether a prisoner has a weapon or not
- prisoners with a free day can use grenades at an attraction meant for it and must not leave the attraction > if they are HE grenades, a CT shouldn't hang around the attraction to deliberately start a riot
- the vest doesn't count as a weapon, it deals no damage

4.c) CT button definition - FAQ

= CT buttons are in the CT zone or on attractions that cause damage [roulette, cannons...]
- note: the area where an attraction's button is isn't a CT zone in itself [typical example: the concrete area at the wipeout on jail_snow], but prisoners must not press the button

3.d) Free day [VD] - FAQ

- Example a) A player has a VD from a PP, the next round is an automatic HVD (set by the server). Their VD moves to the following round.
- Example b) A player has a VD from a PP, the next round is an automatic HVD (set by the server), during which the prisoner who is due a VD next round gets another VD from a PP. Both VDs move to the following rounds (they will have 2x VD)

5.a) FAQ - tricky situations and commands

1) "Pusťte klávesnici a myš" (let go of the keyboard and mouse)
Pusťte klávesnici (let go of the keyboard) = the player must not move (only with the mouse); if the player is holding a key (crouch), they must release it. After this restriction, the player must not use any of the keys assigned to the keyboard in the default config (i.e. jump, walk, double duck, crouch), otherwise they can be killed. Animations and movements also count as the keyboard.
Pusťte myš (let go of the mouse) = the player must not move the mouse; if the player is holding a button (boxing), they must release it. After this restriction, the player must not use any of the buttons assigned to the mouse in the default config (i.e. +attack, mouse movement), otherwise they can be killed.
2) In Simon says, Simon saying "všechno platí" (everything applies) is the same as "všechny zákazy a příkazy platí" (all restrictions and commands apply)
3) "Běžte NA zadní stěnu" (go ONTO the back wall) means the same as "běžte K zadní stěně" (go TO the back wall)
4) With the command "vyberte si" (choose), Simon should specify how the prisoner is to make the choice (type it in the chat, punch a prisoner, etc.). If Simon doesn't specify it, Simon has no right to kill the prisoner for not choosing (it's an FK).
5) With the command "doplňujte bližšie k boxu/simonovi/stredu/..." (fill in closer to the box/Simon/centre/...), prisoners can't leave the place Simon set beforehand (so if they are on a line, they only move along the line)
6) With the command "choďte na čiaru" (go to the line), Simon should specify the line ("choďte na čiaru pred celami" (go to the line in front of the cells), "choďte na bielo-červenú čiaru" (go to the white-and-red line)), otherwise prisoners can choose any line that is closest to them

Games explained

6) Simon says

1. Simon says starts only with commands that contain the root of the verb "hrát" (to play), e.g. "Zahrajeme si (na) Simona" OR "Jdeme si zahrát na Simona" OR "Hrajeme (hru) na Simona" (any other command is "invalid")
2. Simon says ends only with the words "Simon ukončuje hru (na) Simona" or "Simon ukončuje Simona" (Simon ends Simon says). (Any other command is "invalid".)
3. When Simon starts or ends Simon says, all restrictions and commands are cancelled and Simon must repeat them.
4. If Simon didn't say the command, it doesn't apply.
5. No trick words (sklo, člup, etc.)
6. Simon can also start Simon says for a group of prisoners or for individuals (e.g. with the command "X si zahraje (na) Simona" (X plays Simon says)), but must not favour anyone by doing so

7a) First reaction

= first reaction is a game in which the prisoner who is the first to react with a jump, crouch, double duck, standing up, etc. will be killed OR gets a disadvantage

1. If Simon gave restrictions, they also apply during first reactions
2. During reactions only Simon kills; if another guard kills a prisoner without Simon asking, it can count as an FK (Simon may have wanted to give the prisoner a disadvantage).
3. The sentence "Kdo X jako první, tak zemře" (whoever X first dies) is the same as "První reakce na X" (first reaction to X)
4. During reactions, Simon must make sure all prisoners have the same conditions.

7b) Last reaction

= last reaction is a game in which the prisoner who is the last to react with a jump, crouch, double duck, standing up, etc. will be killed OR gets a disadvantage

1. If Simon gave restrictions, they also apply during last reactions
2. During reactions only Simon kills; if another guard kills a prisoner without Simon asking, it can count as an FK (Simon may have wanted to give the prisoner a disadvantage).
3. In a last reaction, prisoners will be killed in this order: 1) Prisoners who did a different reaction and had restrictions die. 2) Prisoners who didn't react at all die. 3) The prisoner who reacted last dies or gets a disadvantage.
4. If only one prisoner reacts, they are the only one who survives.
5. The sentence "Kdo X jako poslední, tak zemře" (whoever X last dies) is the same as "Poslední reakce na X" (last reaction to X)
6. During reactions, Simon must make sure all prisoners have the same conditions.

8a) First reaction with an advantage

= the prisoner who reacts first gets an advantage

1. In reactions with an advantage, nobody is killed, not even for a wrong reaction
2. The sentence "Kdo X jako první, tak získá výhodu" (whoever X first gets an advantage) is the same as "První reakce s výhodou na X" (first reaction with an advantage to X)
3. During reactions, Simon must make sure all prisoners have the same conditions.

8b) Last reaction with an advantage

= the prisoner who reacts last gets an advantage

1. In a last reaction with an advantage, nobody is killed
2. The sentence "Kdo X jako poslední, tak má výhodu" (whoever X last has an advantage) is the same as "Poslední reakce s výhodou na X" (last reaction with an advantage to X)
3. Prisoners must react without stalling. Late reactions won't be taken into account.
4. Simon must not deliberately stall and wait to see whether more prisoners react.
5. If Simon gives a "Poslední reakce s výhodou na X", Simon waits a moment until the prisoners react. When Simon starts deciding which prisoner reacted last (starts talking, gives another command), it's too late for the prisoners and a reaction made then is invalid (the time to react has run out).
6. If prisoners start reacting after Simon has already moved on with the game and they had restrictions, they can be killed.
7. During reactions, Simon must make sure all prisoners have the same conditions.

9a) First reaction with a disadvantage

= the prisoner who reacts first gets a disadvantage

1. In reactions with a disadvantage, nobody is killed or given a disadvantage for a wrong reaction
2. The sentence "Kdo X jako první, tak má nevýhodu" (whoever X first has a disadvantage) is the same as "První reakce s nevýhodou na X" (first reaction with a disadvantage to X)
3. During reactions, Simon must make sure all prisoners have the same conditions.

9b) Last reaction with a disadvantage

= the prisoner who reacts last gets a disadvantage

1. In reactions with a disadvantage, nobody is killed or given a disadvantage for a wrong reaction
2. The sentence "Kdo X jako poslední, tak má nevýhodu" (whoever X last has a disadvantage) is the same as "Poslední reakce s nevýhodou na X" (last reaction with a disadvantage to X)
3. In a last reaction with a disadvantage, prisoners get a disadvantage in this order: 1) Prisoners who didn't react at all get a disadvantage. 2) The prisoner who reacted last gets a disadvantage.
4. During reactions, Simon must make sure all prisoners have the same conditions.

10) Jánošík

= Simon picks one player (reaction with an advantage) who crouches and must not move. The other players must jump over them. Whoever fails dies.

11) "Kolotoč" (merry-go-round)

= Simon builds a circle of blocks so that every prisoner has one, and each prisoner stands on one. Simon asks questions, and the prisoner who answers correctly and first moves one block to the right or left. The player who was standing on that block will be killed.

12) "Divoký západ" (Wild West)

= Simon sends all prisoners to the armoury. Simon gives the prisoners time to pick up weapons and then turns on box [guns] for them. The prisoners who survive win.

13) "Schody do nebe" (stairway to heaven)

= Simon builds X (three) blocks. Simon asks the prisoners questions, and the first prisoner who answers correctly moves one block up. Simon decides how many prisoners survive. The prisoners who are first to reach the highest (third) block survive

14) "Schody do pekla" (stairway to hell)

= Simon builds X (three) blocks. All prisoners start on the highest block. Simon decides how many players survive. Simon asks questions, and the prisoner who answers first and correctly picks a player who moves one block down. The player who reaches the lowest block dies.

15) "Pravda nebo lež" (truth or lie)

= Simon sets 3 areas that stand for the fields PRAVDA (TRUE), LEŽ (LIE) and a neutral place (e.g. a line). Simon asks questions (not from the menu - e.g.: Is Prague the capital of Slovakia?) Players who are in the wrong or neutral area (in this example PRAVDA) will be killed.

16) "Stavění věžičky" (tower building)

= Simon makes teams of at least 3 prisoners. Both teams must jump on top of each other as fast as possible. The team in which all 3 players stand on top of each other (crouching or standing, Simon decides) wins and survives.

17) "Závody ve věžích" (tower races)

= Simon makes teams of at least 2 prisoners. The players jump on top of each other at the starting line (Simon decides whether they stand on each other standing or crouching). Simon sets the route the teams must go through, and the top player must not fall. If the top player falls off their teammate's head, the whole team must go back to the starting line and start again. The first team to finish the route together wins and survives.

18) "Střelba se sniperkou" (sniper shot)

= the chosen prisoner stands on a raised place. Simon (CT) has one attempt to hit the prisoner while the prisoner jumps down. If Simon hits them, even in the leg, the prisoner will be killed.

Buttons and CT zones in pictures

These are CT buttons, because pressing them puts CTs' lives at risk. So neither a prisoner nor a VD may press them. They become Simon buttons when Simon runs a game here; in that case not even a CT can use them. If a CT is here with a VD, the CT can use them as long as it doesn't disrupt the game in any way or put the VD at risk.

Button on the wall by the coloured cells: this isn't a CT button, because pressing it doesn't put CTs at risk in any way. It becomes a Simon button when Simon runs a game on this attraction. In that case, a CT, a prisoner or a VD can't press it without Simon's permission.

Button by the wheel of fortune: this isn't a CT button, because pressing it doesn't put CTs at risk in any way. It becomes a Simon button when Simon runs a game on this attraction. In that case, a CT, a prisoner or a VD can't press it without Simon's permission.

The fenced area with coloured buttons is a CT zone, fence included, because CTs guard the prisoners from here. The buttons are CT buttons, because they are in the CT zone and pressing them can put CTs at risk. They become Simon buttons when Simon runs a game on this attraction. If a CT is here with a VD and Simon isn't running a game here, the CT can use them, but must not lock the prisoner in that area and kill them with the button (counts as an FK). If the prisoner jumps into the acid on their own, they killed themselves for no reason.

The button on the walkway above the cells is a CT button and also a Simon button, because Simon runs the game and this button opens the cells. The walkway is a CT zone, including the railing that leads from the CT zone.

Row of buttons in the box: all the buttons are CT buttons and also Simon buttons, because they affect what happens in the box and Simon runs the game.

Ramparts with palm trees: a palm tree outside the CT zone isn't a CT zone, it's a texture. The button that opens the cells is a CT button and also a Simon button, because Simon runs the game. The ramparts are a CT zone, the railing leads from the CT zone, and the palm trees in the CT zone belong to it (and are also a texture).

The ladder isn't a CT zone, even though it connects to one. The button is a CT button because it's in the CT zone; if it weren't in the CT zone, it wouldn't put CTs at risk in any way and a VD could use it. It becomes a Simon button when Simon runs a game on this attraction; then not even a CT can use it without Simon asking. The box is a CT zone, railing included, because CTs guard the prisoners from that position.

The button by the chair is a CT button, because pressing it can put CTs' lives at risk, so neither a prisoner nor a VD may press it. It becomes a Simon button when Simon gives the prisoners a game of chance. If a CT is here with a VD, the CT can press it only when the prisoner isn't sitting on the chair.

Row of buttons in the courtyard: these aren't CT buttons, because pressing them doesn't put CTs' lives at risk in any way, so both CTs and VDs can press them. They become Simon buttons when Simon runs a game here; then a CT, a VD or a prisoner can't use them (like all other buttons).

The ladder by the box isn't a CT zone (it does lead into the CT zone, but has nothing else to do with it); if the ladder were on the box, it would be part of the CT zone. The top of the box is a CT zone, because CTs guard the prisoners from there.

Desk with buttons: all the buttons are CT buttons and also Simon buttons, because they affect what happens in the box, open the cells and Simon runs the game. The area around it is a CT zone, because CTs guard the prisoners from it.

The tower in the disco is a CT zone, because CTs guard the prisoners from it. So the music buttons at the top of the tower are CT buttons, even though they don't put CTs at risk. They become Simon buttons when Simon runs a game in the room; then not even a CT can use them.

The ladder isn't a CT zone, even though it connects to one. All the buttons are CT buttons and also Simon buttons, because they affect what happens in the box, open the cells and Simon runs the game. The walkway is a CT zone, railing included, because CTs guard the prisoners from it; the top of the box is a CT zone, as on every other map.